Use of Quest Technology as a Means of Developing Creative Abilities in the Process of Teaching English Language Speaking

Document Type : Research Article

Authors

Department of Language and Intercultural Communication, Kazan Federal University, Kazan, Russia

Abstract

The absence of a creative approach to learning has a negative impact on students studying English languages' academic performance in the modern world. New technologies and instructional strategies are needed to help solve this issue. Originally developed as a digital entertainment platform, quest technology has drawn the interest of educators and developed into a useful teaching aid. This technology has been used in a number of projects where information technology is used either entirely or in conjunction with education. The quest in the teaching methodology makes it possible to put into practice a system-activity approach that is based on interactive teaching techniques; the quest's use naturally blends with instructional strategies and ways to structure the learning process. At any educational level, the use of quest technology helps students achieve their personal, subject, and meta-subject learning objectives. The essay discusses the possible outcomes of integrating Quest technology into English classes as well as the prerequisites for doing so, keeping in mind variations in delivery methods. The use of quests in the learning process yielded positive results, impacting a number of variables, such as student motivation, learning independence, and the methodology's adaptability to a wide range of didactic tasks.

Keywords


Volume 14, Issue 3
Proceedings of the 3rd International Conference on Research in Applied Linguistics (ICRAL 2023), October 30, 2023, Kazan, Russia
October 2023
Pages 412-416